The overall aim of project ENHAGA is to develop and implement innovative practices to eliminate cyber harassment for female gamers. One of our main project objectives includes the development of an online game with associated tools to promote gender equality in online gaming and prevent cyber sexual harassment, and campaigning for greater support from institutional stakeholders. The project will also promote improved awareness of cyber sexual harassment among various stakeholders; including civil society agents and educators, through the development of a training manual for tackling online abusive behaviour.
Across Europe and many other continents, the need for improved knowledge and training around tackling cyber-bullying and online sexual harassment is vital, as mobile and internet technologies supporting online gaming platforms proliferate. For project ENHAGA, RJ4All will be collaborating with a consortium of European partners offering a wealth of experience on training and education around gaming, diversity, and measures to prevent violence and discrimination.
The ENHAGA game is a single player game which includes engaging activities that encourage players to identify cyber sexual harassment and respond to it. Players can learn what cyber sexual harassment is, how different games and platforms take actions against it and how users can use these features to protect themselves.
You can play the game here!
Learn more about the project with this intro video!
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Restorative Justice for All International Institute (RJ4All)
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